Mail: admin@mechbuilds.com



Mech Builds is a listing of the best builds for mechs in MWO(Mech Warrior Onine).

News:

Clan Mechs On The Way! New UI out and much more.

Sorry I have been a little lax updating the site lately. But I am not getting a lot of submissions for builds that you want to have displayed here. Please use the contact link above and

Locust Mechs Available For Purchase With MC:

Locust LCT-1V
- Tonnage: 20
- Engine: 160 Standard
- Top Speed: 129.6 kph
- Max Engine Rating: 190
- Torso Movement:
- 130 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 60 degrees up and down.
- Armor: 128 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Machine Gun
- Center Torso: Medium Laser
- Right Arm: Machine Gun
- Hardpoints:
- Left Arm: 2 Ballistic
- Center Torso: 1 Energy
- Right Torso: 1 AMS
- Right Arm: 2 Ballistic
- Heat Sinks: 10 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2

Locust LCT-3M
- Tonnage: 20
- Engine: 160 Standard
- Top Speed: 129.6 kph
- Max Engine Rating: 190
- Torso Movement:
- 130 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 60 degrees up and down.
- Armor: 106 (Ferro-Fibrous)
- Internal Structure: Endo Steel
- Weapons & Equipment:
- Left Arm: Small Laser x2, AMS
- Left Torso: CASE
- Center Torso: Medium Laser
- Right Arm: Small Laser x2
- Hardpoints:
- Left Arm: 2 Energy, 1 AMS
- Center Torso: 1 Energy
- Right Torso: 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 10 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2

Locust LCT-3S
- Tonnage: 20
- Engine: 160 Standard
- Top Speed: 129.6 kph
- Max Engine Rating: 190
- Torso Movement:
- 130 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 60 degrees up and down.
- Armor: 88 (Ferro-Fibrous)
- Internal Structure: Endo Steel
- Weapons & Equipment:
- Left Arm: Streak SRM 2
- Left Torso: CASE
- Center Torso: Medium Laser
- Right Arm: Streak SRM 2
- Hardpoints:
- Left Arm: 2 Missile
- Center Torso: 1 Energy
- Right Torso: 1 AMS
- Right Arm: 2 Missile
- Heat Sinks: 10 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2

Other changes in the patch include:

Mech Customization:
- Halloween Cockpit items.
- New Hot Rod skin.

Gameplay Changes:

Light Mech Tuning
- Commando COM-1B, -1D, -3A:
- Increased maximum engine size to 240
- Increased turning rate by 10%
- Increased maximum reverse speed to 75% of forward speed
- Commando COM-TDK:
- Increased maximum engine size to 240
- Raven RVN-2X, -4X:
- Increased maximum engine size to 275
- Increased turning rate by 10%
- Spider SDR-5K, -5K(C), -5V:
- Increased maximum engine size to 285
- Increased maximum reverse speed to 75% of forward speed

Weapons
- Impact shake when being hit by the following weapons has been reduced:
- AC/5, SRM/4,SSRM/2, LB10-X
- Impact shake when being hit by the following weapons has been increased:
- AC/20, AC/10
- Airstrike damage per shell has been increased from 10 up to 40.
- Artillery damage per shell has been increased from 10 up to 40.

Performance
- Remade LODs for several 'Mechs
- Bug Fixes
- Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
- Streak SRMs no longer target the Blackjack's center torso exclusively.
- Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
- Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
- Fixed a slew of map stuck bugs and visual issues.
- Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
- Fixed a few collision issues on the Trebuchet and Hunchback.

General
- Updated the Match Summary screen for improved clarity & readability.
- The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.

Bug Fixes
  • Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.
  • Hanging cockpit items will now move when the 'Mech walks.
  • Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.
  • Weapon door light indicators in the cockpit are now working correctly.
  • Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.
  • Fixed some geometry clipping issues in Alpine Peaks.
  • Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.
  • Fixed bug where Kintaro ragdoll would react wildly upon death.
  • Fixed a hang that could happen to certain users during combat.
  • Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.

About MechBuilds.com

I will be listing the best mech builds for each varient of mech depending on the roles they are trying to fill. How you load out your mech will depend on group composition, match type, environment(when we can know this ahead of time) and personal play style. Of course there are many more factors that will come into play when choosing how to setup your mech but those are some of the main ones. Knowing what builds work can save you a lot of C-Bills and MC.

If you would like to submit any builds to me feel free to email them to me at admin@mechbuilds.com. Please use the MWO Mech Lab program for making the mech build and either send me the text file or copy that text to the email you send me. Also please provide any relivant information about your build. Brawler, scout, hybrid.

For instance send me something like:

Chassis Name: Atlas
Model Name: AS7-D-DC
Variant Name: Sledgehammer

Engine: 325 Standard Engine
Internal Type: Standard Internals
Armor Type: Standard Armor
Heat Sinks: 16 (13) Double Heat Sinks

Tonnage: 100.00
Speed: 56.6 kph
Armor Total: 576
Alpha Strike Damage: 75.00
Alpha Strike Heat: 40.57%
Firepower: 20.16 dps
Heat Efficiency: 46.37%
Effective Range of Loadout: 270m

Head: 18/18
Right Torso: 64/84, Right Rear Torso: 20/84
Center Torso: 88/124, Center Rear Torso: 36/124
Left Torso: 64/84, Left Rear Torso: 20/84
Right Arm: 65/68
Left Arm: 65/68
Right Leg: 68/84
Left Leg: 68/84

Weapons Locations
Right Arm: Medium Laser
Left Arm: Medium Laser
Right Torso: AC20
Left Torso: (3) SRM6

Heat Sink Locations
Right Arm: 1
Left Torso: 2

Equipment Locations
Center Torso: ECM

Ammo Locations
Right Arm: (2) AC20 Ammo
Left Arm: (2) SRM Ammo
Head: SRM Ammo
Right Leg: (2) AC20 Ammo
Left Leg: (2) SRM Ammo

This atlas D-DC build is a close range brawler build. I mainly use the SRM and AC20 grouped for most of my damage and usualy do not use the medium lasers due to keep my heat down. Medium lasers are used to augment damage when needed or to whack pesky lights. SRM and AC20 share the same cooldown period (4 seconds) so when fighting I will attack a target, torso twist to protect CT wait to cooldown is up twist back and repeat. I hardly ever have to worry about heat this way. I find this build makes use of my atlases armor to soak up damage and still allows me to deal a large anount of damage.

This is the type mech builds you will find listed under for different models of the mechs. Feel free to send me a build or to email me any comments you may have.

Other MWO Sites

  • Sarna BattleTechWikiSarna.net - BattleTechWiki
  • This site is a great resouch for all things BattleTech. Find out about anything you ever wanted to know about weapon tech, mechs, history, support vehicles, the Inner Sphere, The Clans, etc, etc..

     

  • MechStats - Mech Build Forums.
  • This site has forums where people post and review a lot of mech builds, some of the builds you will find on my site will come from there. Sometimes some of the information can be a bit dated so keep that in mind when picking out builds.